|
Game Information > Game Schedule | Player Info | Contact the DM | Player's Guide Player's Guide
|
Before You Create a
Character Please read the following section before you go through the effort of creating a character for the Legends of Farhold campaign. Ill describe what I consider to be my game mastering style, what I expect of players, and what I call house courtesy. Im stating this all up front in hopes of reducing the chance of future misunderstandings.My game mastering style I like to think I am a firm but fair game master, though Ill admit I have tendency to root for the players, especially when things are looking really grim (which can happen a lot). Translated, this means I dont like to make the game too easy for the playersit has to stay challengingbut I also dont make it too difficult (I mean, if you want to spend six hours banging your head against the wall, thats why we have insurance companies, the IRS, stupid freeway drivers, Microsoft, and Prozac). I prefer to sit at a table, sit behind a GM screen usually, roll dice occasionally, use miniatures, a vinyl battlemat and water-based markers to map out dungeon crawls and combat situations. This is not a miniatures game, so dont get too hung up on the miniatures (I love great-looking, well-painted miniatures, but I use pennies, M&Ms, dice, or anything else handy when needed). I believe the games I GM are a blend of role-playing and roll-playing (that is, its great to interact with NPCs and with each other, but its also fun to roll dice and beat the snot out of some monstrous creatureor roll dice and get the snot beat out of your character). The game is designed to be adventure- and group-oriented. Even though this is a campaign-style game, I do not have the time to entertain side missions for individual characters during game time. If you want your character to wander off and do something entirely separate from the group, youll probably be bored most of the time. We can deal with this kind of thing outside of game time. The game-time adventures are designed for the characters to work together as a team. This doesnt mean that there cant be character conflictall good teams have some conflictit just means that youll probably enjoy the game more if you create a character which can get along with others in a team most of the time rather than creating a loner or bully character. Although Ive been a game master since 1979, the years have taught me I still have plenty to learn, so Im asking each of you to keep in mind that I reserve the right to make mistakes, reverse a decision, or stick by what might seem to be a bad call. So get over it and play. And if youre not having fun or you want to drop out of the game for any reason, please do sojust send me e-mail or call me to let me know! If youre anal enough to want references, you can ask any of the following people who played in Erghon, my previous campaign: Doug "Sorlack" Allen, Lisa "Sandraya" Bonario, Bob "Burton" Calas, John "Kippir" Cuculic, Jeff "Elion" Gray, Lori "Sara/Tabillith" Harshaney, Terry "Syndar" Hawkins, Steve "Tomas/Hemlock" Lewis, Dan "Bombast/Irithiim" Perez, Helen "Audriana/Amir" Peters, Michael "Barada" Peters, Paul "Alger/Tharn" Prasek, Debra "Gaylen" Royal, Scott "Eldrin" Royal, Kevin "Kane" Shaum, Brian "Wald/Sycanthia" Upton, and Sheryl "Anisa" Zimmerman. (In memoriam: Chris "Zindara" Calas.) What I expect of playersBe preparedbring your character. We have plenty of books and dice, but always bring your character. Also, always have an extra up-to-date copy of your character sheet for me. I expect a lot of basic courtesies, like showing up on time (or at least calling if youll be late or cant make it), not leaving in the middle of the game (or at least letting me know if you have to leave early). I spend time to work on the game, so I expect some simple courtesies from my players. I also expect a commitmentwhich you can establish up frontas to how frequently you can play: if you intend to play regularly, great; if not, lets just be clear about it up front so I wont be expecting to see you every time we play (which will be about once every three weeks or so). I expect players to participate beyond just showing up for the game and I may ask you for help in designing part of the campaign world. Relax, it wont be a major time investment, just something to help the game world grow, usually involving some aspect of your character. Cheating is not necessary. Why do I say this instead of asking you not to cheat? Because your character will never live or die based on a single die roll. And because you wont be invited back to the game if I find you cheating. Unless I request otherwise, all of your dice rolls will be out in the open, using dice I can read from wherever Im sitting. I reserve the right to keep my own rolls behind the GM screen when I choose. Finally, I expect you to respect the other players. Were here to have fun and be entertained for a few hours. Im a GM not a therapist, so lighten up. Respect the fact that each player has created a character they think is fun to playwhether or not you like what theyve created. By the same token, dont take your own character so seriously that you cant take a joke or that you get bent out of shape if things dont go your way. If I feel youre being a pain in the ass as a player (read: making my job difficult and pissing me off) I will only give you one warning before asking you to drop out of the game. What to expect of
yourself Put into the game what you want to get out of it. You want roleplaying? Roleplay your character! You want combat and magic and money? Go for it! You want history and intrigue? Work with me and well write it into the game. You want to spend game time discussing what you did at work last week? Go find another game! Hospitality stuff (food,
cleanup, etc.) On that last note: I refuse to tolerate poor personal hygiene! This should go without saying, but Id rather be clear about these things. We all sit close to each other during a game, so dont make me deal with this issue or I will have to hurt you. Yes, we all have bad hair days, but even bad hair isnt as bad as unwashed bad hair. Buy and use deodorant. And dont come to the game sickI dont want your cold or flu and neither does anyone else. If Im sick, Ill reschedule the game. If you have bothered to read this far, ask me about bonus starting experience points. Allergy sufferers be warned: we have two cats. Ice-bunnies be warned: the house temperature is usually no colder than 75. Children are welcome at our home during games. Please bring something to entertain them (toys, videos, games, etc.). However, if the kids prove to be too disruptive (which they might betheyre kids after all), I may ask you to leave them with a sitter. The house is generally child-safe, but your kids are your responsibility (this sure sounds like a legal disclaimer, eh? How did a D&D game get so complicated?). Books in Use All other 2nd Ed. AD&D books, handbooks, accessories, etc., are not required, but
we may use them from time to time. Youll notice the Monster books arent
listed. Guess youll have to play to find out what the monsters are like. Combat, Magic & Experience |
Legends of Farhold. Website design by Erghon Associates, 1999-2001. |