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Fantasy Roleplaying Campaign developed by Steve Bonario for the 3rd Edition D&D game

 

Campaign Information > Gazetteer > Geographical | Political | Cities | Sites of Interest

Geographical Features

Forests & Woodlands

  • Dragon Wood. The eastern half of the great Northern Forest, its heart is a dark thick tangle of briars, swamp, and dense pine forest filled with spiders, trolls, green and black dragons, and worse. Though  sparsely inhabited along its edges, it is generally avoided by most wise folk.
  • Elven Wood. Also known as Arhillon, the western half of the Northern Forest is a mixed evergreen and deciduous woodland. The elves of Arhillon do not take kindly to trespassing strangers, tending to shoot first and not bother with questions.
  • Northern Forest. This enormous forestland spans several thousand of miles running west to east. It is primarily a northern pine forest but the Elven Wood in the west is thick with deciduous trees, as are the Dragon Wood's swamplands to the east. The central region, through which winds the Gold Road, is home to many bandit groups.

Mountains & Hills

  • Bloodaxe Pass. A wide gap between the Blood Hills and the Skull Crags, it is the main opening used by Orcs and other humanoids to march into the Fire Ridges and raid Dwarven towns.
  • Bone Hills. A small ridge of   low-rising rough hills just south of the foothills of the Fire Ridges. The rocky ground is almost completely barren and dry, with little water except during the Riverstide spring runoff.
  • Fire Ridges. The southernmost ridge of the White Mountains is quite lively with volcanic activity. Living amid its crags and peaks are Fire Giants, Mountain Dwarves, Aarakokra, and Ogre-kin (Orcs, Gnolls and Ogres).
  • Frost Ridges. The northernmost ridge of the White Mountains, it is also the highest and coldest range. Rocky and glacial, very little inhabits these ranges, but they are known to be sacred to  Frost Giants, who bury their dead in cairns here. Deep trenches and deadly cliffs divide the Frost Ridges from the Stone Ridges.
  • Ogrespines. This narrow ridge of rocky cliffs begins near the Rock of the Basilisk and runs to the southeast for several hundred miles, ending about halfway to Harpy Falls. Ogres and goblins inhabit the range, as do a variety of strange creatures found nowhere else in the Shield Hills.
  • Shield Hills. This vast rocky plateau stretched from the Fire Ridges to the Black River Valley. Its surface is desolate and swampy tundra to the north, while farther south the hills are covered in thick scrub brush and dwarf pine. Lakes and rivers are plentiful, providing excellent freshwater fishing. Many of the rivers eventually spill into the Black River Valley. The Shield Hills are home to the Haddi and to Goblin-kin (Goblins, Hobgoblins and Bugbears) who live here in large numbers. Humans tend to dominate the surface, while the Goblin-kin inhabit extensive cavern systems underground.
  • Skull Crags. A long curved stretch of sharp desolate peaks on the eastern edge of the Shield Hills, the Skull Crags are almost impossible to traverse by any means other than flight. This has made them the ideal home for several blue dragons, Aarakokra, blood hawks, as well as sure-footed goats and leucrotta.
  • Steppes of the Haddi. This area of the Shield Hills is home to the humans known as the Haddi. The grasslands of the steppes are home to winter-hardy plants and wild animals, including packs of roaming winter wolves. Boiling mud flats and steaming sulpher springs line the northwestern part of the steppes. 
  • Stone Ridges. The central ridge of the White Mountains is cold and rocky, but with fewer glacial heights than the Frost Ridges. Its southern side slopes into a series of rocky valleys inhabited largely by Stone Giants and Cloud Giants, a few Rocs, and other creatures which prefer the desolate isolation of the valleys.
  • Stoneland Wastes. This wide stretch of hills south of the Steppes of the Haddi is littered with boulders, rocks, and pebbles of all sizes. Sand shifts among the rocks, and a strong prevailing wind whips over the surface from west to east almost all year long. In some parts of the wastes, the wind and sand erosion have created magnificent and twisted sculptures of natural stone. Basilisks are Gorgolisks are known to dwell here.
  • White Mountains. The name given to the massive mountain range comprising the Frost Ridges, the Stone Ridges and the Fire Ridges.

Plains, Deserts, and Swamps

  • Bronze Desert
  • Mossmarsh
  • Steppes of the Haddi

Oceans, Seas, Lakes, and Rivers

  • Black River
  • Bright Sea
  • Carp River
  • Eastern Sea
  • Evendary River
  • Green Mere

Special Features

  • Black River Valley
  • Harpy Falls
  • Rock of the Basilisk
  • Rock of Farhold
 

Legends of Farhold. Website design by Erghon Associates, 1999-2001.